ParaLily Update #3: MAGFest Indie Videogame Showcase!
We’re still making our way through all the feedback from our busy weekend showcasing ParaLily at the MAGFest Indie Videogame Showcase (MIVS)!
There were over 60 games at MIVS this year, and boy were there some good ones! Our booth neighbors were 2D platformer Splitty Robot and a 3D surrealist world torn between dimensions called Desolus. We also got to catch up with our friends from Heavy Key Studios who were showcasing their ninja stealth fighting game Blind Blades, and got to play a hilarious game of DOBOTONE with our friends from Red Essence Games who were showcasing their action adventure RPG Mask of Semblance!
Huge props to our good friend Jesse, developer of Dr. Spazezoo, for advising us to keep our convention booth running 24 hours a day and to collect gameplay data. We had a whopping 581 plays, 8644 deaths, 1483 levels beaten, 32858 universes shifted, and 87 people who beat the demo! Here are some hourly charts we threw together with the data collected at MAGFest.
The 24 hour setup was definitely worth it, as tons of our plays came way after hours in in the 9pm-2am range. The only day we did not leave the game running overnight was Thursday, the first day.
Saturday was definitely our busiest day with lots of levels being played even well into Sunday at 4am! MAGFest really doesn’t sleep.
This chart specifically is great just to see how the game forces the player to go further down the rabbit hole. It was also great to see the ratio of failed shifts (when players try to shift into a land mass), compared to successful shifts.
Love seeing our AI get their fair share of the kills in ParaLily. Fall Deaths are definitely overwhelming here, but that’s to be expected with a Platformer where you can make the platform beneath your feet disappear.
One huge takeaway from MAGfest was that people really enjoyed speed running ParaLily. We put in a last minute feature that tracked times for gameplay and ranked the scores, which caused some competition to spur throughout the convention. Here are the fastest times at MAGFest for a play through of our ParaLily demo!
Some of these scores we didn’t even know were possible! Speed runners never cease to amaze.
Overall being part of the MAGFest Indie Videogame Showcase (MIVS) was a fantastic experience. We got more than enough great feedback to keep us busy developing ParaLily, and met some awesome people. Here’s some of the fun we had showcasing ParaLily at MAGFest.
So for now the 2 man ParaLily Team is chipping away at implementing the feedback we received. We have already implemented some of the smaller changes, and noticed significant gains in quality overall.
Thank you,
ParaLily Dev Team
Nate & Jeff