ParaLily Update #3: MAGFest Indie Videogame Showcase! We’re still making our way through all the feedback from our busy weekend showcasing ParaLily at the MAGFest Indie Videogame Showcase (MIVS)! There were over 60 games at MIVS this year, and boy were there some good ones! Our booth neighbors were 2D platformer Splitty Robot and a 3D surrealist world torn between dimensions called Desolus. We also got to catch up with our friends from Heavy Key Studios who were showcasing their ninja stealth fighting game Blind Blades, and got to play a hilarious game of DOBOTONE with our friends from Red Essence Games who were showcasingRead More →

ParaLily Update #2: MAGFest is only a few days away! Oh boy! We are super excited to be showing ParaLily at MAGFest in just a few days! Which means crunch time for our two dev indie team . We really want to put our best foot forward for ParaLily’s first major event. Our goal is to sneak in some new enemies, and maybe even a new level in these last few days before the event. Back in early September we showcased ParaLily briefly at AVGC, and got a lot of great feedback that we used to improve the game. Here’s a before and after screenshotRead More →

ParaLily Update #1: Things are just getting started! ParaLily has been in development for just a little while and we have a long road ahead of us! We are constantly working on improving the game and adding more content. That being said: Art assets for the game are still preliminary. Game play is constantly undergoing adjustment. This website is also a work in progress and will receive regular updates with the progress of the game. A Dev Log is on the way! Contact info and press kit are in the works as well. Check back for further updates! Thank you, ParaLily Dev Team Nate &Read More →